👋 Hi! I create, investigate and advise on emerging technologies and interactive experiences. Focused on their responsible and creative use for social change through education, research and storytelling.

My approach meanders between design, technology and science. I create in close relation with people and environments, build things to test ideas, root my work in theory, but also let my intuition guide me.

I thrive in interdisciplinary and diverse teams, focusing on systemic interventions and building bridges between the people, tech, design and content involved in a project.

Past work includes: doing collective research and creating an exhibition with Shock Forest Group
at Het Hem. Leading the creative and technical development of mixed reality experiences for medical education at Leiden University, which won two gold Halo awards at VR Days Europe 2019. Researching bio-luminescent algae at Studio Roosegaarde. Helping found XR ERA, an international network working on the responsible use of AR and VR for education and research.

👨‍🎓 I hold a MSc degree in Media Technology from the Leiden Institute of Advanced Computer Science, where I graduated with the development and research of Teaching Plants, a system to turn living plants into interactive learning objects for environmental education at Hortus Leiden.

👉 For more of my work and musings on my interests, see works.

📧 Questions, or interest to collaborate? Get in touch.


Concept design; systemic design; interdisciplinary teamwork; Unity3D development; interactive media; augmented, virtual and mixed reality; learning; mental and emotional development; game and behavioral design; science communication; sound.

Technologies and tools
Languages: C#, Javascript, Pure Data

Frameworks, tools and platforms: Unity 3D, React.js, GIT, Obsidian, Miro, Arduino, Ableton, Processing, (motion) sensors & micro computers

Things that enthusiast me
effective altruism, building a second brain

What I'm working on now

  • A research and design project with Twente University on interactive media and student mental and emotional health

  • An interactive installation at Theater Utrecht that explores the use spatial sound and motion tracking to engage the audience in co-creating a narrative


  • Msc Media Technology, cum laude, Leiden Institute of Advanced Computer Science, Leiden University (2014 – 2017) 

  • Bsc Bèta-Gamma, major Biology, University of Amsterdam (2009 - 2013)




  • The principles of humanistic and positive psychology, 2021



  • Intimate Observations, V2_ + Museu Zer0, Tavira, Portugal, 2020

  • Chapter 2WO (As member of Shock Forest Group), Het Hem, Zaandam, 2019

  • NIME, Virginia Tech, USA, 2018

  • Midsummer Night festival, Leiden, 2017

  • Dutch Future Society annual event, Amsterdam, 2017

  • Eureka Festival, Amsterdam, 2016

  • OPEN festival, Leiden, 2016

  • Discovery Festival, Amsterdam, 2015

  • Habitat, Amsterdam, 2015




  • Two gold Halo awards (Best Applied and Best University project) for Spatial CT Viewer at VR Days Europe 2019.

  • Best paper award for Perturbation, at ArtsIT 2018, in Braga, Portugal.