Hello! I'm Jelger. I'm a software developer and artist working at the intersection of interactive media, biology, sound and education.
Most of my work is driven by a deep interest in the emergent properties of self-organizing systems, such as ecosystems, social interactions and the mind. I investigate these properties by making them perceivable through sound, image and movement. Using custom software and hardware, I turn my investigations into interactive works that have some form of autonomy. The audience is challenged to engage in a dialogue with the work, which, through its changeable nature, elicits play, curiosity and a new perspective on the relation between nature, human behavior and technology.
Next to my practice, I work as a software developer and designer for Leiden University's Centre for Innovation, where I collaborate with scientists, teachers and students to explore how interactive media such as Augmented Reality and Virtual Reality can be used to benefit academia.
Education
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Msc Media Technology, cum laude, Leiden Institute of Advanced Computer Science, Leiden University (2014 – 2017)
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Bsc Bèta-Gamma, major Biology, University of Amsterdam (2009 - 2013)
Internships
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Studio Roosegaarde, summer 2016
Exhibitions
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Intimate Observations, V2_ + Museu Zer0, Tavira, Portugal, 2020
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Chapter 2WO, Het Hem, Zaandam, 2019
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NIME, Virginia Tech, USA, 2018
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Midsummer Night festival, Leiden, 2017
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Dutch Future Society annual event, Amsterdam, 2017
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Eureka Festival, Amsterdam, 2016
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OPEN festival, Leiden, 2016
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Discovery Festival, Amsterdam, 2015
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Habitat, Amsterdam, 2015
Publications
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Pieterse, A. D., Hierck, B. P., de Jong, P. G. M., Kroese, J., Willems, L. N. A., & Reinders, M. E. J. (2020). Design and Implementation of “AugMedicine: Lung Cases,” an Augmented Reality Application for the Medical Curriculum on the Presentation of Dyspnea. Front. Virtual Real. 1: 577534. doi: 10.3389/frvir
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Liu, D., Kroese, J. & van der Heide, E. (2018). "The Development of Bǎi/摆: An Oscillating Sound Installation." Interactivity, Game Creation, Design, Learning, and Innovation. Springer, Cham, 2018. 69-79.
Awards
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Two gold Halo awards (Best Applied and Best University project) for Spatial CT Viewer at VR Days Europe 2019.
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Best paper award for Perturbation, at ArtsIT 2018, in Braga, Portugal.
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Best pitch award for our concept Online Escape Room for Jobseekers, during the Bright Minds for Covid-19 volunteers programme.